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resume

EDUCATION

SMU Guildhall

Master's Degree in Level Design

New York University

Bachelor's Degree in Dramatic Writing, Tisch School of the Arts

Minor in Game Design, NYU Game Center

May 2018

May 2015

SKILLS & SOFTWARE

SKILLS

  • Level design

  • Narrative design

  • Game design

  • Scripting (C#/Lua)

  • Documentation

  • Screenwriting/Dialogue

  • Sound design

  • Music composition

  • Communication

  • Storyboarding

  • Agile

SOFTWARE

  • Unreal Engine 4

  • 3DS Max

  • Unity

  • Source SDK

  • Chrome Engine

  • Perforce

  • GitHub

  • Bethesda Creation Kit SDK

  • Photoshop

  • Adobe Premiere Pro

  • FL Studio

  • JIRA

  • Final Draft

TEAM EXPERIENCE

Game Designer | Lost in the Dark | Unreal Engine 4 | 17 Developers

6 Months (2017)

  • Led development and cultivation of overall project vision from initial prototype through alpha (17-person team)

  • Facilitated communication between artists, programmers, level designers and producer while working towards overall vision

  • Conveyed vision to team through many modes of expression ranging from high-level concepts to technical details

  • Maintained Game Design Document (GDD) to reflect changes throughout project

  • Implemented and debugged localization for menus and UI

Lead Level Designer | Auxilium  | Unreal Engine 4 | 50 Developers

5 Months (2017)

  • Led 4-person level team within Pantheon in development of level “Railways” for the game Auxilium (50-person team)

  • Communicated closely with other team leads, artists, programmers, and producers to convey gameplay needs and ensure smooth production experience across 50-person team

  • Facilitated strong communication channels between “Railways” level team and other teams

  • Created sounds and designed effects for various in-game assets

  • Developed initial premise and themes of Auxilium while consolidating team vision and goals

  • Identified and fixed bugs across the board using JIRA

Associate Designer | The Town | Unity | 4 Developers

3 Months (2016)

  • Helped develop initial premise of tablet game The Town with small 4-person team

  • Designed levels using Unity Pro

  • Maintained Game Design Document (GDD) to reflect changes throughout project

Composer/Sound Design | Stage Fright | Unity | 5 Developers

12 Months (2016)

  • Composed music and contributed sound design for rhythm-horror game developed by NYU Game Center MFAs

  • Responsible for designing overall atmosphere and player experience as well as narrative pacing through sound

Game Designer| Enthalpy | Board Game | 4 Developers

12 Months (2016)

  • Developed board game in small team with backing from NYU Game Center faculty. Responsible for narrative, aesthetic, and thematic aspects of game

Individual experience

"Shattered Memories" | Master's Thesis | Fallout 4 Creation Kit

7 Months, Ongoing (2017-18)

  • Created level artifact for thesis topic: "Using Level Design Strategies to Create Useful NPC Companions That Provide Effective Gameplay Value to the Player"

  • Created functioning companion character that player works together with to get through tough scenarios

  • Responsible for full level implementation and scripting

"Come Play With Me" | The Elder Scrolls: Skyrim | Skyrim Creation Kit

2 Months (2017)

  • Created quest mod for The Elder Scrolls: Skyrim Special Edition

  • Mystery with multiple endings + a true ending path

  • Focused on dialogue, exploration and evidence interpretation

"On The Run" | Half Life 2: Episode 2 | Hammer Editor

1 Month (2017)

  • Standalone level for Half Life 2: Episode 2; sequel to "Trapped"

  • Implemented scripted events and action scenario planning

  • Responsible for level layout planning, BSP implementation, world decoration, and scripting

"Trapped" | Half Life 2: Episode 2 | Hammer Editor

2 Months (2017)

  • Standalone level for Half Life 2: Episode 2

  • Implemented scripted events and action scenario planning

  • Responsible for level layout planning, BSP implementation, world decoration, and scripting

"Echoworks" | Unreal Tournament 4 | Unreal Tournament Editor

2 Months (2017)

  • Multiplayer CTF map for Unreal Tournament 4

  • Created all modkit pieces and decoration elements in 3DS Max

Awards/RECOGNITION

GDC 2018 Narrative Summit Platinum Winner

Best Audio Prize – GamePolitan 2017 (Stage Fright)

Best Audio Nomination – GamePolitan 2017 (Stage Fright)

GDC 2014 Narrative Summit Gold Winner

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