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DEVELOPMENT INFO

MAP: Echoworks

MODE: 2-Flag CTF

GAME: Unreal Tournament 4

TOOL: Unreal Tournament Editor

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RESPONSIBILITIES

  • Initial concept

  • LDD

  • Asset creation (3DS Max)

  • Whitebox layout

  • Aesthetics pass

  • Lighting

Link to Design Document

SUMMARY

"Echoworks" is a multiplayer Capture-the-Flag map created for Unreal Tournament 4. The map features:

  • A U-shaped layout with 2 bases that are within sight of each other

  • 4 outer positions (2 per team)

  • 1 middle room

  • Teleporters in bottom corners that transport players to the backs of the bases (easy in, hard out)

Top-Down Map of "Echoworks"

SCREENSHOTS

Echoworks
Sniper Platform
Base
Outside
Underpass
Outer Rooms
Outer Rooms

VIDEO PLAYTHROUGH

PROCESS

I designed "Echoworks" from paper prototype all the way to the final version seen here. I planned and created modkit assets in 3DS Max, importing and distributing them throughout the map according to map needs. By creating, unwrapping, and texturing all of the assets seen here, I learned a lot about the workflow of getting art assets through the pipeline and the necessity of good asset planning.

First pass of objects made in 3DS Max

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