


DEVELOPMENT INFO
MAP: Echoworks
MODE: 2-Flag CTF
GAME: Unreal Tournament 4
TOOL: Unreal Tournament Editor
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RESPONSIBILITIES
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Initial concept
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LDD
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Asset creation (3DS Max)
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Whitebox layout
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Aesthetics pass
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Lighting
Link to Design Document
SUMMARY
"Echoworks" is a multiplayer Capture-the-Flag map created for Unreal Tournament 4. The map features:
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A U-shaped layout with 2 bases that are within sight of each other
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4 outer positions (2 per team)
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1 middle room
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Teleporters in bottom corners that transport players to the backs of the bases (easy in, hard out)

Top-Down Map of "Echoworks"
SCREENSHOTS
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VIDEO PLAYTHROUGH
PROCESS
I designed "Echoworks" from paper prototype all the way to the final version seen here. I planned and created modkit assets in 3DS Max, importing and distributing them throughout the map according to map needs. By creating, unwrapping, and texturing all of the assets seen here, I learned a lot about the workflow of getting art assets through the pipeline and the necessity of good asset planning.

First pass of objects made in 3DS Max